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Ectolibrium Episode One Beta
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Devlog
Devlog 21
February 11, 2019
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Void Calls
This week, I go over our plans for the first Auxiliary Release in broad strokes, and show a quick preview of the graphical upgrades in store for April. We're trying to maximize that "icky squishy fun"...
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Devlog 19
January 27, 2019
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Void Calls
This week I talk about submitting the game to Steam curators, some of the issues with early access, and the roadmap we're making to (hopefully) bypass those issues...
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New Trailer
January 18, 2019
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Void Calls
A revamped version of the trailer is ready for the impending Early Access release. Also, the Steam store got a face-lift: https://store.steampowered.com/app/904810/Ectolibrium/ I'll be selling it on...
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Devlog 17
January 06, 2019
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Void Calls
1
Very exciting week this week -- Marc Laidlaw, the writer of Half-Life and Half-Life 2, offered to a voice a character for Ectolibrium. He said he used to do temporary voices at Valve, and missed it. I...
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Devlog 16
December 30, 2018
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Void Calls
This week I talk a little bit about how the game's seed-sprouting is handled technically...
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Devlog 15
December 23, 2018
by
Void Calls
I'm delaying the EA release until mid-January so I have time to live life as well as polish these visuals! Excited to get this out the door, but it's worth the delay...
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Devlog 14
December 16, 2018
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Void Calls
This week I show some of the game's much improved visuals and environments, plus a peak at artwork for the upcoming Grotto. Updates include: New textures, new set pieces, more foliage, more ambient li...
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Devlog 13
December 09, 2018
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Void Calls
Very brief update this week. We want to give Ectolibrium a visual overhaul at some point soon, in the form of TEXTURES. Revolutionary, I know :p...
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Devlog 12
December 03, 2018
by
Void Calls
This week I cover some of the methods I'm using to keep scenes orderly in Unity!...
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Ectolibrium on Indie Gaming Podcast & Intro Cinematic Work
November 26, 2018
by
Void Calls
A couple fun updates this week. Firstly, Ectolibrium was featured on the Indie Gaming Podcast. Listen to episode 61 here to learn about our plans with Ectolibrium on Early Access, and various tidbits...
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Devlog 11
November 19, 2018
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Void Calls
The Grotto and Scoreboard are now linked! In order to sustain a large population of plants and creatures in your Grotto, you must perform adequately in the game's platforming sections. There's a lot o...
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Cinematic Intro Teaser
November 12, 2018
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Void Calls
No proper devlog today, but here's a sneak peak at the cinematic intro for the game!...
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Devlog 10
November 05, 2018
by
Void Calls
First devlog after setting up at a new location. I show another type of mutation from the Outlier's Grotto, a piece of concept art, and a design document in Google Sites...
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Ectolibrium Beta Update Available
November 02, 2018
by
Void Calls
The Ectolibrium beta on Steam is coming to an end, which means I'm uploading the current version to Itch.io. The January 1st Early Access release will see significant updates, but this will be the fin...
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Dev-Vlog 9
October 26, 2018
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Void Calls
This week I show an early look at the Outlier's Grotto, a persistent garden hub-space which the player can gradually expand, and use to grow gameplay-modifications. The player is rewarded with seeds a...
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Dev-Vlog 8
October 21, 2018
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Void Calls
This week I show a little bit about the voice-over creation process...
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Ectolibrium Dev-Vlog 7
October 15, 2018
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Void Calls
#Ectolibrium, #Dev-Vlog
I do weekly (or bi-weekly) dev-vlogs for Ectolibrium on YouTube. I'll start posting those here too. This week I talk about starting our beta test, improving the game's jump behavior, and adding scoreb...
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